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・ Flight to Jordan
・ Flight to Mars
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・ Flight to Nowhere
・ Flight to Opar
・ Flight to Pella
・ Flight to Rhythm
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Flight Unlimited II
・ Flight Unlimited III
・ Flight watch
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・ Flight with disabled controls
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・ Flight without End
・ Flight World War II
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・ Flight – The Passionate Affair
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・ Flight-data acquisition unit
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Flight Unlimited II : ウィキペディア英語版
Flight Unlimited II

''Flight Unlimited II'' is a 1997 flight simulator video game developed by Looking Glass Studios and published by Eidos Interactive. The player controls one of five planes in the airspace of the San Francisco Bay Area, which is shared with up to 600 artificially intelligent aircraft directed by real-time air traffic control. The game eschews the aerobatics focus of its predecessor, ''Flight Unlimited'', in favor of general civilian aviation. As such, new physics code and an engine were developed, the former because the programmer of ''Flight Unlimited''s computational fluid dynamics system, Seamus Blackley, had left the company.
The team sought to create an immersive world for the player and to compete with the ''Microsoft Flight Simulator'' series. Commercially, ''Flight Unlimited II'' performed well enough to recoup its development costs. Critics lauded the game's graphics and simulated airspace, and several praised its physics. However, some considered the game to be inferior to ''Microsoft Flight Simulator '98''. Following the completion of ''Flight Unlimited II'', its team split up to develop ''Flight Unlimited III'' (1999) and ''Flight Combat'' (later ''Jane's Attack Squadron'') simultaneously. Both projects were troubled, and they contributed to the closure of Looking Glass in May 2000.
==Gameplay==

''Flight Unlimited II'' is a flight simulator video game: its gameplay is a simulation of piloting real-world planes.〔〔 Players may control the Piper PA-28R-200, de Havilland Canada DHC-2 Beaver, Beechcraft Baron 58, North American P-51D Mustang or Cessna 172. The interactive cockpit of each plane is based on its real-world counterpart,〔〔 and it contains simulated flight instruments such as an airspeed indicator, a heading indicator and a VOR indicator, among others.〔 The player begins by engaging in a Quick Flight or by using the fixed-base operator (FBO) interface. In a Quick Flight, the player selects a plane and the flying conditions before taking off; the FBO interface features additional options, such as lessons, flight plans and adventures. The game's six lessons detail such maneuvers as takeoffs and taxiing.〔 Adventures are pre-built missions, with objectives such as landing on an aircraft carrier, helping a prisoner to escape from Alcatraz Island or dropping turkeys into Candlestick Park.〔〔 There are 25 adventures in total.〔
The game is set in a reproduction of 11,000 square miles of the San Francisco Bay Area.〔 The player may land at or takeoff from the area's 46 airports.〔 Weather conditions such as rain, wind and fog are simulated.〔 Players share the game's airspace with up to 600 artificially intelligent (AI) planes, which fly and respond to the player in real-time.〔〔 Real-time air traffic control (ATC) directs the player and the AI planes to prevent collisions.〔 The player interacts with the ATC and with other planes by constructing radio messages with a menu.〔〔 Three cockpit views are available: IFR (instrument flight rules), which allows the player to monitor and interact with all flight instruments; VFR (visual flight rules), which features a larger windshield area but fewer flight instruments; and Virtual Cockpit View, which allows free look but features no interactive flight instruments. External camera angles are also available,〔 and the player may ride as a passenger in any AI plane.〔

抄文引用元・出典: フリー百科事典『 ウィキペディア(Wikipedia)
ウィキペディアで「Flight Unlimited II」の詳細全文を読む



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